NewMiniMax H3 open weights now run locally, as four nodes with video and audio in one pass

5 mins read

Getting started with Inline Studio

From install to your first local render and a shareable project, here's how Inline Studio works.

01

Install and run it

Inline Studio runs as a local app. You need two things first: Python 3.11 or newer, and uv, which the setup command uses to build the environment. Grab the repo from GitHub, follow the README to start it, then open it in your browser. No installer, no account. On an NVIDIA card the installer picks the CUDA build to match your GPU; if it gets that wrong, re-run with --torch-index cu130 and see the README's RTX 50-series section.

Get started on GitHub
02

Set up a project

A project is a single portable folder that holds everything: your imported assets, every generated take, and the graphs behind them. On the home screen, name it and click Create. Because it's self-contained, you can move it, back it up, or hand it to a collaborator.

03

Generate your first frame

A frame is a slot that keeps every take you generate. Add a Z-Image Turbo node, write a prompt, and hit Run. It generates locally on your own GPU. Each run adds a new take and nothing is overwritten, so star the one you want to keep.

04

Add hosted models (optional)

Want a closed model without a GPU? Add an API Node, pick a model like GPT Image 2 or Seedance, and bring your own provider key. It runs in the cloud and drops its result back onto the canvas as a take, right next to your local renders.

05

Extend with community nodes

Open the Extensions dialog, find a node in the Available tab, and install it in one click. Every install is security-scanned first. You can also paste any GitHub repo URL, or build and publish your own with the extension guide.

06

Export and share everything

Export zips your whole project, every imported asset, every generated take, and the graphs behind them, into one portable file. Whoever opens it can re-run the exact pipeline and keep iterating.

Other things you can do

Using layers

Layers are resizable, named, color-coded containers on the canvas. Drop frames inside to group and move them together, only the title bar drags, so everything inside stays interactive. They organize the canvas without affecting how data flows.

Importing assets

Click + on the Library panel, or drag files from Finder or Explorer onto it, to import media. Assets land in the current Library folder and get a playable preview or thumbnail, ready to drag onto frames as inputs.

Need a hand?

See a full film built start to finish, ask the community, or reach the team directly.