NewMiniMax H3 open weights now run locally, as four nodes with video and audio in one pass
Workflows

Minimax H3: Consistent face, body & cloths via reference identity

Guild your character with consistent face, body & cloths. Add upto 9 reference image & port these into face, body & cloth references. Build your portable .char & use it across your workflows.

  • minimax-h3
  • video
  • character
  • r2v
  • face
  • body
  • cloths

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Inputs

Inline Studio can download these into your project on import, or you can wire up your own files instead.

  • WEBP

    Images 1

  • WEBP

    Images 2

  • PNG

    Cloth

  • PNG

    Body

  • PNG

    Cloth

About this workflow

This workflow demonstrates process to guild your character with consistent face, body & cloths. Add upto 9 reference image & port these into face, body & cloth references. Build your portable .char & use it across your workflows. Workflow uses advance techniques to put Minimax identity payload into one .char file to achieve consistent generation capabilities.

screenshot

Requirements

Steps

This is a step by step guide to run this workflow.

Step 1: Setup Inline Studio

Step 2: Download workflow

You can download this workflow from the download icon next to title. Click on it & the json file will be saved to your local machine.

Step 3: Drop the workflow

  • Open Inline Studio canvas, create a new project or use an existing project
  • Drag & drop the saved workflow into the canvas

Step 4: Install models

As soon as you dropped the workflow, missing model popup will guide you through model download.

Models required:

core/models/
  diffusion_models/  minimax_h3_ref2va_pruned_fp8_scaled.safetensors <-- supports bf16 as well
  text_encoders/     qwen3vl_32b_minimax_h3_nvfp4_awq.safetensors <-- supports fp32 for better quality
  vae/               minimax_h3_video_vae_fp16.safetensors
  vae/               minimax_h3_audio_vae_fp32.safetensors
  annotators/        face_detection_yunet_2023mar.onnx
  annotators/        face_recognition_sface_2021dec.onnx
  annotators/        dinov2-base/                               <-- folder

Step 5: Load inputs

Download both inputs in this given workflow & drop them in Load Assets node or you can add your own face images. Inputs contains three types of reference inputs(max 9):

  • Body: Use 1-2 body shots with face cropped
  • Face: Face requires better reference so different face angle shot
  • Cloths: I have added separate inputs for top & bottom cloths but you can adjust input to use single image as well

Important Instructions

Note: For best result, pass cropped references, so that model takes the required shot, model gets confused if cloth slot also has a face or face slot has cloths.

Prompting Guide:

  • Name your character: Give your character a name e.g. under encode character, I have used name emmy, so when passing prompt, I only have to say, emmy walking on the beach. Again providing prompt like a woman or any features specific details like black hairs etc will only mislead the generation.
  • Describe character features: Encode all of the character features in encode character prompt & trigger your character with a name in generation prompt.
  • Handling Character drift: e.g. if you want specific style or cloth e.g. half sleeves, sleeveless, add it to the generational prompt. There can be a slight drift in clothing as body shot also has cloths, which interferes with clothing references.

Step 6: Run Workflow

Minimax Reference to video generation node is already attached with character workflow in order to pass the generated character to the generation. Once you will run the workflow, on successful run it will save a .char file under /core/model/characters folder.

Step 6: Reuse .char without rebuilding(Optional)

Most of the workflow part is responsible for building char model but you might not need to build model on each run.

If you just want to generate using same generated .char, Setup a new separate generation graph:

Load Character Node -> Add Prompt -> Load Reference to video Minimax H3 node -> Connect Links -> Generate

Related links

For any issue or support, reach me out on Discord.